“Cowboys, Magic, Duels! A strategic sci-fi fantasy western where everyone’s turn happens at once, 2-4 players.”
About this project
You are a Grimslinger, a magically imbued westerner being forced by the mysterious Iron Witch to duel other Grimslingers. 2-4 players, 20-40 minutes, Ages 12+.
The duel is broken down into 3 phases, which repeat until someone wins.
Phase One – The Standoff: Sacrifice health for energy, reactivate deactivated spells or use your “surge” ability to power-up your elemental attacks.
Phase Two – The Draw: Everyone picks a spell and a target card and places it face down. When everyone has placed their cards, you shout “DRAW” and reveal them.
Phase Three – The Aftermath: There is a unique order resolution system to determine who’s spell resolves first, which ones fail, or which ones go head to head into a “face-off” mini-game.
Download the Rules: http://tinyurl.com/ps5xp2y
Or watch this series of short video tutorials explaining the game:
Each player has the same 6 elements spells, each of which have their own unique abilities, strengths and weaknesses.
Elements are weak or strong to one another. For instance, Ice is weak to Fire, but it is also strong to Wind. When a spell is “weak” to the opposing spell, it will be cancelled out.
A blackjack like mini-game occurs when element spells are played and do not have a weak/strong relationship. This mini-game is called a “Face-off”.
In a face-off, players will take turns drawing cards, trying to strong arm their opponent’s spell. The winner’s spell goes through, and the losers is cancelled out.
There are 30 unique signature spells which players use to customize their hand.
Your signature spells are unique to you, and you may only have 3. Experiment with different combinations to develop new strategies. All cards/builds are viable, so pick signature spells that you personally find fun using!
Please note that even though the game is nearly complete, I am still fine tuning certain aspects of it. Feedback is always welcome.